Races of Uladh
There are many races found on the world of Uladh. The following entries are parallel to the player races found in the DnD 5e Player’s Handbook. The book equivalent is listed first, with the setting equivalent listed second.
A hardy race hailing from the rare deserts of only a few islands, Dwarves are accomplished tradesmen. While they prefer the actual art of trading for which they have earned their reputation as master salesmen, they are nevertheless solid craftsmen, preferring metalworking and carpentry. Dwarven culture emphasizes respect in all parts of life, so a Dwarf’s word is generally wise and true.
Hill Dwarf > Desert Dwarf
Desert dwarves are the more common type of dwarves. These dwarves are wise as they are resilient, living in arid environments with little difficulty. They construct their homes from sandstone close to an oasis. Water is a precious resource in the deserts, and Dwarves are too wise as to make a village without a source of water nearby.
Mountain Dwarf > Plains Dwarf
A Plains Dwarf is a rare sight to behold, as many Dwarves hailing from the desert chose to stay in such a different environment. Being larger than regular dwarves, Plains Dwarves generally live in open fields in log homes and bring produce to settlements. Due to generations of farm work, Plains Dwarves are physically stronger than their desert brethren.
Elves are the founders of the modern world, being an established presence well before the likes of humans and dwarves came into the light. Due to their long history, Elves have remnants of a massive fortune founded on the first gold mines and trading of fine gems. These ancient superpowers were built and maintained by enslaved Orc hordes but dwindled as more Orcs grew rebellious. Elven culture has remained mainly in tact after centuries of racial mixing and interaction. Being of sharper wit yet smaller in number than humans, elves enjoy a peaceful cohabitation with humans. Elves prefer their relaxing urban lifestyles, shying away from rural areas if possible. They prefer to do work around town, letting their human companions take care of the manual labor whenever possible. Elves are also known to keep slaves more often than the other races, preferring Half-Orcs and Half-Elves with a criminal or slave background, although the Mandate of Heaven formally abolished slavery.
High Elves are much more domesticated than the average elf and tend to have close racial cliques in larger, wealthier cities. They sport tall, slender bodies with very pale skin. High Elves also hold most of the pure noble blood that Elves have, choosing their marital partners wisely in order to sustain their noble blood and comfortable lifestyles.
Wood Elf > Wild Elf
Wild Elves are just as hot-blooded as their names imply. Not to be caged in towns like their High Elf cousins, Wild Elves sport tanner skin and hardier frames than High Elves and are just slightly taller than humans. Wild Elves have a yearning for adventure that burns in their very soul, which tends to them leading more adventurous and dangerous lifestyles. Wild Elves that do settle down tend to come full circle and retire in human settlements on the edge of civilized lands, living peaceful lives with the nostalgic sense of adventure close by.
Drow > Darkstalker Elf
The Darkstalkers are a race of elves that prefer to live out of the sun’s gaze. Being of a cursed elven lineage, they are forever forced to walk in the shadows for a crime they did not perpetrate. For that, Darkstalkers sympathize heavily with Tieflings and often enjoy one another’s company. These elves sport pitch black skin and golden eyes with long white hair flowing from their heads. While being of a monstrous appearance, Darkstalkers are more commonly accepted in elven societies for their expertise on ancient texts and medicine.
No one is really sure where Halflings originated from. Many scholars theorize they came from northern lands while the common belief is that they sprung from humans mating with dwarves. Either way, Halflings have roamed the continent for as long as anyone can remember. Halflings tends to associate with anyone wandering, travelling, or generally out on the roads, with Dwarven trade caravans being a common sight to see them in. While a dangerous lifestyle, Halflings love to see what the world has to offer, be it good or bad. They prefer to settle in human settlements, although a Halfling staying for more than a month or two is a rare sight. Halflings are accomplished scavengers and survivalists due to living on the open road for so long. Many people who’ve had a taste for Halfling cuisine also praise it as absolutely mind blowing.
Being so small they are mistaken for skinny Dwarves, Lightfeet tend to be the adventurous, nomadic type of Halflings one commonly sees while traveling.
Living evidence of supposed human and dwarven ancestry, Stout Halflings resemble dwarves so much that mistaking them is easy if unaccustomed to dwarves or Halflings. They prefer to wander just like Lightfeet, but in smaller doses with longer downtime in between.
Humans are generally the most widespread race, seconded to the elves. Ancient humans sailed from unknown parts and worked their way into elven culture before spreading like wildfire to all known corners of the world. While individuals are mixed, humans are, for the most part, close minded and slow to trust those of another race, insisting that “the human way is the best way to do things.” Humans live in tandem with elves due to ancient relations and see an elf no stranger than another human. They tend to trust elves in their keen senses and as such elect elven leaders alongside their human officials. While adept craftsmen and traders none can match a human on the ocean, as ancient humans living on the ocean has given their descendents natural sea legs and an affinity to large bodies of water.
Unseen in the lands of Uladh
Unseen in the lands of Uladh
Being of elven and human blood, Half-Elves are an accepted minority in most settlements. Half-Elves uncommonly receive discrimination due to not having pure blood, but this insult is more likely to come from an Elf than a human. Despite mingling with humans and elves freely, Half- Elves are known to establish their own communities within settlements. Most Half-Elves are eager to prove themselves unique to other elves and humans, most likely due to how they grew up. Due to this, Half-Elves use their human heritage’s affinity for the sea as an affinity for horseback. Half-Elf cavaliers are a known force of nature atop a mount and are frequently utilized by settlements as messengers and mounted guardsmen. Half-Elves have also used their elven heritage to excel in various fields of medicine, which puts Half-Elves who prefer to stay out of danger in work as doctors and medicine men, collaborating with Darkstalkers when a medical opinion is needed.
Half Elves sympathize easily with Half-Orcs, being of the same half-and-half blood as them. Depending on the individual, many Half-Elves either treat them respectfully from a distance or get too involved, usually ending in trouble for Half-Elf and death for the Half-Orc. Many Half-Elves who choose to involve themselves with Half-Orcs fight for Half-Orc freedom and enforce their basic rights.
The bastard children of man and monster, Half-Orcs are seen as an abomination of nature and less than people. Used in forced physical labor, a society of Half-Orcs is practically unheard of, making Half-Orc culture nonexistent. Half-Orcs who gain freedom do what outcasts normally do: mercenary work, living in remote areas in solitary, or work in the Tiefling pits.
Half-Orcs sympathize with Half-Elves, understanding how people may hate them for their unpure blood. Freed or escaped Half-Orcs usually gravitate towards Half-Elf companions, yet try to keep their mating within their own Half-Orc blood. Exceptions do exist, however, which yield extremely hardy children who are just as adept in the survival and martial arts as they are prejudiced from elves and humans.
Being of a demonic heritage, Tieflings are ostracized by other races as connected to the darkness plaguing the lands. Often called “the Dead Men,” many Tieflings live in remote villages, struggling to survive in unsafe areas. The few who make it into civilization are commonly thrust underground to work as collectors of the dead, constructing elaborate tunnels and elaborate tombs known as Tiefling pits and giving burial rights to the dead in exchange for sustenance. The world sees this grim work as fitting for those touched by demons, yet Tieflings have come to embrace their grim lifestyle, developing dark humor and a sense of apathetic melancholy.
Tieflings commonly work alongside Darkstalker Elves, as their cursed lineages gives them a bit of a blood relationship with one another. They also reside with anyone willing to partake in their grim line of work, regardless of race. Living in dangerous, underground tunnels the majority of their lives have conditioned Tieflings to be perceptive and surprisingly skilled warriors.